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There will be a "Tony Hawk 2" icon on the ledge alongside a tall building that will unlock the School 2 level from Tony Hawk's Pro Skater 2. Shimmy across the tall gate and pull yourself onto a ledge. In the New Jersey level, cross the bridge, then get on top of the large building immediately afterwards. It is much easier to get inside the tiki head's mouth if you dismount your board first. If the beach is at the bottom, the tiki head is on the top side of the map. Skate down the tunnel until the end and boneless into the air to grab the "Tony Hawk 2" icon to unlock the Venice Beach level from Tony Hawk's Pro Skater 2. Jump inside the tiki head's mouth to find a secret area. Alternately, go out the front doors of the hotel and through the plaza all the way out the other side. When you find the strip of buildings that are opposite on the map from the hotel, you will find a large tiki head. Venice Beach levelįrom the large hotel you start at in the Hawaii level, follow the main road all the way around in either direction. Successfully complete story mode to unlock the Hotter Than Hell level. Where the ramp is located, is a ramp that goes up on the right, revealing the "Tony Hawk 2" icon as you went down the ramp to unlock the Hangar level from Tony Hawk's Pro Skater 2.
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Grind that ledge and jump toward the previous viewed window. If you are in the correct location, to your left should be a tree and straight ahead should be a big red building palace-looking thing. Stand on the brown ledge that you are about to grind on. Stand in front of the building to the left. In the Moscow level, find the place where there are a lot of tanks and a building that reads "AEHNH".
#Thugpro playonmac mac#
The character will change into the corresponding skater:ġ337 (Rulon Raymond) Akira2s (C Surla) Alan Flores buffoon (Pete Day) Alex Garcia Andy Marchel arrr (Captain Cody) Bailey Big Tex (green skinned cowboy with a cowboy hat, cowboy boots, Hawaiian shirt, shoots, and a tribal tattoo) Chauwa Steel Chris Rausch ChrisP (Chris Peacock) CodePirate crom (Eric Grosser) Daddy Mac (Dana MacKenzie) Dan Nelson Dave Stohl DDT (Darren Thorne) deadendroad (Ralph D'Amato) fatass (Brad Bulkley) FROGHAM (Kendall) GEIGER (Jake Geiger) Glycerin GMIAB Greenie grjost Guilt Ladle (Kevin Mulhall) Hammer (Ted Barber) Henry Ji Jason Uyeda Jeremy Andersen Joel Jewett Johnny Ow (Chum) leedsleedsleeds (Wardy) MARCOS XK8R Mike Ward moreuberthaned (Mikey Ortai) M'YAK (Rock) Noly (Nolan Nelson) NSJEFF (Jeff Morgan) POOPER (Paul Robinson) sik® Skillzombie Stacey D Steal2Liv tao zheng The Kraken The Swink THEDOC (Adam Lippmann) Todd Wahoske TOPBLOKE (Dave Cowling) TSUEnami! (Todd Sue) woodchuck (Michelle Deyo) Y2KJ Yawgurt (Gary Jesdanun) ZiG (Zac Drake) Go to create a skater and change the name to one of the following entries.
#Thugpro playonmac code#
Select "Cheat Codes" at the options menu, then enter " digivid" as a code to unlock all FMV sequences. Select "Cheat Codes" at the options menu, then enter " getitup" as a code. The thing that pops out to eat him is T.H.U.D. Note: In the Neversoft FMV sequence at the start of the game, the boy that gets eaten is Eric. Alternately, successfully complete story mode on the sick difficulty setting. Select "Cheat Codes" at the options menu, then enter " NOOO!!" as a code to unlock T.H.U.D. Select "Cheat Codes" at the options menu, then enter " rearrider" as a code. Select "Cheat Codes" at the options menu, then enter " keepitsteady" as a code. Select "Cheat Codes" at the options menu, then enter " letitslide" as a code. So if you have any questions or input on this you can contact us at, on this forum, or over at. Quite a few people have been asking about custom levels recently, and thats a good sign. The stuff that we have been doing so far is just simple 3D models, so we haven't really encountered any of the "real" problems that we would have with a more complex scenes.īut, getting some simple THPS1-2 style levels ingame shouldn't be that far out in the future. What I'm saying is that we need help with figuring out the an ideal workflow and documenting the process.
#Thugpro playonmac how to#
There is also a few special requirements for the levels and we gotta figure out how to "translate" that between the 3D editor and into the game. There isn't really a "right" way to do this yet, so we kinda have to solve the problems as we go, before we can a have a good process for importing custom levels. With that being said, there's still things that you can do to help. The end goal would be a user friendly tool-chain for exporting the assets to the game format.Įither in the form of a plug-in for the various 3D editors or an application that can convert from a common 3D model format. But custom levels is certainly something that we would like to see in the future. Like sk8ace said, we're currently focusing on converting the remaining thps levels. We have been doing some tests with custom levels, but its really basic stuff.
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